CHISEL · The point of it
Teach it a hit and it shapes yours to match.
Hit Match measures how each hit of the reference is shaped, the energy in the first 11 milliseconds against the energy 30 to 120 milliseconds later, band by band and independent of level. Then it measures the same on its own output and nudges the attack and sustain of each band until the two agree.
It learns in batches of six hits, limited to 18 dB per band, and what it has learned is saved with the project. The reference can be a file, a kick or snare from a library, or hits taken from the input itself.
- +10.4 dBChange in the attack-to-sustain ratio of a test hit with ATTACK at +100 (-3.0 dB to +7.4 dB). At -100 it fell by 11.7 dB.
- 18.0 to 2.8 dBThe gap between dull hits and a snappy reference, before and after Hit Match had learned.




